One interesting question for the folks in this hobby …
When playing back this clip below on midbass, I noticed a couple of things in different rooms , try if you haven’t
The special effects are centred around 65hz to 27hz, very fast attacking midbass punches…
What I’ve come to realise calibrating different rooms is this…
In some of the rooms, the tactile feedback from punches are not felt at chest level, but more on the gut area. In other rooms, it is felt at buttocks area. And in some other rooms, it is felt at chest levels…
So I dived in deeper, to segregate what I’m experiencing…
1)is the amplitude response good ?All the rooms had a good amplitude response from 65hz to 27hz.
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Is it due to stack ? No. Another room without stacked subs are able to reproduce the midbass bass slam at the chest area … with only 2 subs left right
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is it due to decay? No. An untreated room with decay times of 500ms can equally produce this type of slam to the chest
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is it due to timing on the subs? No also, delay another subs timing handling 45-27hz didn’t make the tactile slam move up to chest level
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is it due to quality of the subs ? Type of drivers? Type of design? No also. At the moment, the same sub in room A had the slam to the chest whilst the same sub at room B don’t have that slam to the chest !
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is it due to subwoofer isolation? No again. One isolated with Gaia footers one doesn’t, the one with Gaia couldn’t produce the slam to the chest. Whilst another isolated with granite was able to. So again it’s not the isolation from the floor.
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tactile transducers/ shakers. Hoverboss platforms. These confirm don’t help and might worsen the situation when the delays are not dialed in correctly.
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could it be the sofa ? Is the sofa absorbing most of the tactile feedback and shake that it now takes away the inertia for slam to the chest ? I think so… but I’m not sure… this is very interesting
Finally, is it really supposed to slam the chest ? Because the opponent is on the ground. The punches are happening on the ground… so naturally it should be felt at the gut area if the foley mixer mixed it that way …
But strangely, 10/10 folks like the chest slam over the slam at gut area or back seat . It is quite similar when it comes to bullet scenes. As this gives the system a good layer of separation, from legs, gut, chest to head tactile feedback. A multi layered tactile experience is quite different. The bullets piercing through chest levels feels more realistic compared to bullets piercing the buttocks area
What is your experience with this clip ? Do you enjoy tactile feedback at chest level or gut area ? Especially for midbass ? The general population in this hobby seems to prefer the chest area, but they are asking me a question I have no answer to… I have absolutely no idea how to measure this and how to recreate this effect… but it is something that is desired by many…
Do share your experiences, looking forward to it …